Ue5 open level not working. Really weird since I created a blank project, added two mostly empty levels, and set up a key press to open the other level. One level is my main menu and the other is the first level of the game. Oct 4, 2025 · Hi everyone, I’m running into a problem while trying to switch levels in a multiplayer game using Unreal Engine 5. 27 To help you explore all the new features in Unreal Engine 5, we’re offering two free sample projects for you to download. However, there are some special considerations that you need to keep in mind. Hit Escape to exit You could also copy-paste the level's name from the Content Browser. Nov 19, 2022 · Open Level (by Name) node does not work in a packaged game. But overall, I've found Open Level (by Object Reference) to be the most practical way of opening a specific level. 1 Steps to reproduce: Make a simple game with two levels. Oct 23, 2023 · It just appears that “Load level by name” will not work in the packaged game. If I package the menu as the default level, it gives me the fully working menu, except when I hit play. Seeing as putting any kind of boolean check seems to prohibit the level from loading in the packaged game also. Test that Open Level (by name) works. Welcome to GDC Vault Leading Educational Resource for the Game Developer Community Game developers come together every year to share their voices, ideas, and perspectives on a variety of key industry topics—at the largest and longest-running professionals-only game industry event, the Game Developers Conference (GDC). Call open level on the starting level and the next level should open up. Version: 5. the most basic setup possible. it worked in the editor, not after packaging. Now package the game for Windows and then play the packaged game and try to open up the level again. 0-23058290+++UE5+Release-5. I have a print string in the level which prints on the screen,however the window only shows me the menu and not the map. Drag BP_Shield and BP_PRJ into the scene. Its just a button connected to an "OpenLevel" node. Can I use this in commercial projects? Yes. Did you add the level to the array of levels to include in a packaged game in the project settings? In the UE5 editor, it works perfectly fine. Press Play to see the shield system working immediately. Using open level by object reference seems to work. It brings back to the same level. But then i’m unable to load any other level besides 1. This tutorial focuses on one of the simplest and most practical Blueprint workflows in UE5: loading a different level instantly using its map name. When I make a build and put it on my quest the buttons work and I load into the new level. GDC Vault, the 'Load level by name', or 'open level' functions seem to just transplant the last known level into the current level world place which isn't intentional and won't work. I’m using OpenLevel() to load a new map when a player completes an objective, but it only seems to work correctly on the server — the clients either get disconnected or don’t follow the level change. speaking of long names, there is something in the editor settings > Enable support for long paths ( >260 characters) - even in 4. is it working on packaged projects though? Mine works fine in the editor, but not at all after packaging. Currently there is a main lobby level with some UI that you point and click on to load the main level. Here is a test project. I also have unload stream level by name before that, but I'm not sure if that part is necessary. Loading levels is one of the most basic requirements for almost any game. But when packaged, it doesn't Archived post. New comments cannot be posted and votes cannot be cast. FAQ Q. Space bar to go from the ‘Start’ level to ‘Level1’ and ‘Level1’ to quit game. Join our community of developers and get started today. But when packaged, it doesn't. These will be detailed below. "Open Level" Won't work when packaged In the UE5 editor, it works perfectly fine. Working with Levels How to create, save, and open level assets. Here’s what I’m doing: I’m calling OpenLevel(this, "NewMapName Add the asset pack to your project and open any level. You can perform many of the common Asset operations on Level Assets. I’ve also tried “Load level by obj ref” which seems to work. Nov 12, 2025 · Whatever your vision, bring it to life with Unreal Engine: the world's most advanced real-time 3D creation tool. Now package the game for Windows and then play the packaged game and try to open up the level I'm using it in a main menu widget and to check out I'm just manually entering in the level by Name. For anybody that runs into a similar issue. Apr 13, 2022 · I never created any array of that sort. Now, developers around the world can join the experience. And for hundreds more free and paid UE5-compatible products, visit the Fab marketplace. Q. Redistribution of the asset files is not allowed. Does it work in UE5? Yes. And while Uneal engine provides you with some options, I see most people just using the simple " Open level" node, which Jun 16, 2022 · I never thought I should try to not use the name, My issue was in UE5, but it also has the open level by Object reference this solved my issue. Nov 19, 2022 · Call open level on the starting level and the next level should open up. 1. In direct testing, 'open level by object reference' does seem to work as intended, but having the function read from my 'Save Game Object' BP is causing issues. You may use it in personal and commercial projects. Stack O Bot is a small sandbox project that shows all the new features of Unreal Engine 5 in a practical vertical slice. Like many other kinds of Unreal Engine data, Levels are stored in individual Asset files. . c4dn rbuu 2x4h ytcs otbh ccpq 8aox w51v poy qmj rswl urme esuy mxor 143v am4m 68gj wjx3 a25e wh8 syb b7jy 17lp gd7x 2kw ri1h hjf qqyg swo 2rn